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Book cover

Night of the living Zed

Sylvester, Basil. (Author). Sylvester, Kevin. (Added Author).

After some lacklustre cases involving lost books and a missing pet, the two friends have finally come across a mystery worth their attention: the secrets of Glyndebourne Manor, haunted home of a late, great opera designer. Every twenty-five years, the Manor hosts a challenge. You have three days and two nights to solve the puzzles in each room before the stroke of midnight. If you leave, you forfeit the game. If you solve the puzzles in time, you win a huge pile of money. Simple enough, thinks Zed. They and Gabe are interested in all things ghoulish. And if they win, they will be able to give their friends Sam and Jo the large wedding they deserve. There's only one problem: no one has been able to stay in the house for more than a single night. Cue a whirlwind of scary ghosts, moving walls and cryptic letters. The two friends are going to need some help. Which means figuring out who the mysterious figure holding a crowbar is. And how to get out of a room with no doors! But thanks to Zed's fearless enthusiasm and Gabe's encyclopedic knowledge of theatre, they might be able to survive and maybe even right some past wrongs.

Book  - 2024
J FIC Sylve
3 copies / 0 on hold

Available Copies by Location

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Bookmobile In process
Community Centre Checked out
Victoria Available
  • ISBN: 9781443469203 (hardcover)
  • Physical Description 243 pages ; 22 cm
  • Edition First edition.

Additional Information

LDR 02330nam a2200325 i 4500
001267828
003NFPL
00520240109125846.0
008240109s2024 onc c 000 1 eng d
020 . ‡a9781443469203 (hardcover)
035 . ‡a(OAUW)544061
040 . ‡aCaOAUW ‡beng ‡cCaOAUW ‡erda
08204. ‡a[Fic] ‡223
1001 . ‡aSylvester, Basil.
24510. ‡aNight of the living Zed / ‡cBasil Sylvester and Kevin Sylvester.
250 . ‡aFirst edition.
260 . ‡a ‡b ‡c2024
264 1. ‡aToronto, Ontario : ‡bHarperCollins Publishers Ltd, ‡c[2024]
300 . ‡a243 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
520 . ‡aAfter some lacklustre cases involving lost books and a missing pet, the two friends have finally come across a mystery worth their attention: the secrets of Glyndebourne Manor, haunted home of a late, great opera designer. Every twenty-five years, the Manor hosts a challenge. You have three days and two nights to solve the puzzles in each room before the stroke of midnight. If you leave, you forfeit the game. If you solve the puzzles in time, you win a huge pile of money. Simple enough, thinks Zed. They and Gabe are interested in all things ghoulish. And if they win, they will be able to give their friends Sam and Jo the large wedding they deserve. There's only one problem: no one has been able to stay in the house for more than a single night. Cue a whirlwind of scary ghosts, moving walls and cryptic letters. The two friends are going to need some help. Which means figuring out who the mysterious figure holding a crowbar is. And how to get out of a room with no doors! But thanks to Zed's fearless enthusiasm and Gabe's encyclopedic knowledge of theatre, they might be able to survive and maybe even right some past wrongs.
650 0. ‡aGender-nonconforming people ‡vJuvenile fiction.
650 0. ‡aFriendship ‡vJuvenile fiction.
650 0. ‡aHaunted houses ‡vJuvenile fiction.
650 0. ‡aCanadian fiction (English)
7001 . ‡aSylvester, Kevin.
852 . ‡aONF ‡bVIC ‡cJuvenile ‡hFIC Sylve ‡kJ ‡m ‡p38080500511678 ‡sJFIC ‡tJF ‡x24.99 ‡zIn process
852 . ‡aONF ‡bCOMM ‡cJuvenile ‡hFIC Sylve ‡kJ ‡m ‡p38080500511686 ‡sJFIC ‡tJF ‡x24.99 ‡zIn process
852 . ‡aONF ‡bCHIP ‡cJuvenile ‡hFIC Sylve ‡kJ ‡m ‡p38080500511694 ‡sJFIC ‡tJF ‡x24.99 ‡zIn process
905 . ‡uteveraert
901 . ‡a267828 ‡bAUTOGEN ‡c267828 ‡tbiblio ‡sSystem Local