The good war
There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see each other... and how they see the world?
Available Copies by Location
Location | |
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Community Centre | Available |
Victoria | Available |
Victoria | Available |
Browse Related Items
Subject |
Video games > Juvenile fiction. World War, 1939-1945 > Juvenile fiction. |
Genre |
Fiction. |
- ISBN: 9780593173657
- Physical Description 177 pages ; 23 cm
- Edition First edition.
- Publisher [Place of publication not identified] : [publisher not identified], 2021.
Additional Information
LDR | 01676nam a2200325 i 4500 | ||
---|---|---|---|
001 | 242826 | ||
003 | NFPL | ||
005 | 20210121091243.0 | ||
008 | 210121s2021 nyu c 000 1 eng d | ||
020 | . | ‡a9780593173657 ‡q(hardcover) | |
035 | . | ‡a(OAUW)403305 | |
040 | . | ‡aTOH ‡beng ‡erda ‡cTOH ‡dCaOAUW | |
082 | 0 | 4. | ‡a[Fic] ‡223 |
100 | 1 | . | ‡aStrasser, Todd. ‡0(DLC)n 78094724 ‡0(NFPL)3667 |
245 | 1 | 4. | ‡aThe good war / ‡cTodd Strasser. |
250 | . | ‡aFirst edition. | |
264 | 1. | ‡a[Place of publication not identified] : ‡b[publisher not identified], ‡c2021. | |
264 | 1. | ‡aNew York : ‡bDelacorte, an imprint of Random House Children's Books, ‡c[2021] | |
300 | . | ‡a177 pages ; ‡c23 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
385 | . | ‡nage ‡aChildren ‡2lcdgt | |
520 | . | ‡aThere's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see each other... and how they see the world? | |
650 | 0. | ‡aVideo games ‡0(DLC)sh 85143202 ‡vJuvenile fiction. ‡0(DLC)sh 99001687 | |
650 | 0. | ‡aWorld War, 1939-1945 ‡vJuvenile fiction. ‡0(DLC)sh2008113969 ‡0(NFPL)117117 | |
655 | 7. | ‡aFiction. ‡2lcgft ‡0(DLC)gf2014026339 ‡0(NFPL)399 | |
905 | . | ‡uteveraert | |
930 | . | ‡aMARCIVE (022023) | |
901 | . | ‡a242826 ‡bAUTOGEN ‡c242826 ‡tbiblio ‡sSystem Local |