Record Details
Book cover

Cardboard box engineering : cool, inventive projects for tinkerers, makers & future scientists

Adolph, Jonathan. (Author).

Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications

Book  - 2020
J 745.54 Ado
1 copy / 0 on hold

Available Copies by Location

Location
Victoria Available
  • ISBN: 9781635862140
  • Physical Description 175 pages : color illustrations ; 28 cm
  • Publisher [Place of publication not identified] : [publisher not identified], 2020.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
The science of engineering -- Mechanical marvels -- Sights and sounds -- Built to move -- Elegant design -- We've got the power -- Serious fun.

Additional Information

Syndetic Solutions - School Library Journal Review for ISBN Number 9781635862140
Cardboard Box Engineering : Cool, Inventive Projects for Tinkerers, Makers and Future Scientists
Cardboard Box Engineering : Cool, Inventive Projects for Tinkerers, Makers and Future Scientists
by Adolph, Jonathan
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School Library Journal Review

Cardboard Box Engineering : Cool, Inventive Projects for Tinkerers, Makers and Future Scientists

School Library Journal


(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Gr 4--8--This title offers a terrific assortment of projects to make using household materials. The inventive projects will excite any budding builder. The text features detailed instructions, diagrams, and background information on inventors and engineering areas. The introduction provides material suggestions, such as types of glue and the pros and cons of the various types of cardboard. Six chapters highlight projects that include robotics and animatronics, audio and optical engineering, aeronautics and nautical engineering, mechanical engineering, and harnessing energy. Each chapter contains three to six different activities. The "Test and Tinker" text encourages redesign and emphasizes that the first time making a project might not be successful, but youngsters should reassess and try to problem-solve. STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items. The sample projects include a rocket blaster (DIY stomp rocket), cardboard roller coaster, periscope, robotic hand, and handmade spin art. VERDICT An engaging addition to any "How To" section. This book could be an exciting resource for students and teachers.--Erin Olsen, Hunter Coll. Elem. Sch., NY