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The enigma game

Wein, Elizabeth. (Author).

Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II.

Book  - 2020
FIC Wein
1 copy / 0 on hold

Available Copies by Location

Location
Stamford Available
  • ISBN: 9780735265288
  • Physical Description 437 pages ; 21 cm
  • Publisher [Place of publication not identified] : [publisher not identified], 2020.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references.

Additional Information

Syndetic Solutions - Summary for ISBN Number 9780735265288
The Enigma Game
The Enigma Game
by Wein, Elizabeth
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Summary

The Enigma Game


A stunning new historical novel from New York Times bestselling author Elizabeth Wein, featuring a beloved character from the award-winning Code Name Verity ; for fans of The Guernsey Literary and Potato Peel Society . A German soldier risks his life to drop off the sought-after Enigma Machine to British Intelligence, hiding it in a pub in a small town in northeast Scotland, and unwittingly bringing together four very different people who decide to keep it to themselves. Louisa Adair, a young teen girl hired to look after the pub owner's elderly, German-born aunt, Jane Warner, finds it but doesn't report it. Flight-Lieutenant Jamie Beaufort-Stuart intercepts a signal but can't figure it out. Ellen McEwen, volunteer at the local airfield, acts as the go-between and messenger, after Louisa involves Jane in translating. The planes under Jamie's command seem charmed, as Jamie knows where exactly to go, while other squadrons suffer, and the four are loathe to give up the machine, even after Elisabeth Lind from British Intelligence arrives, even after the Germans start bombing the tiny town . . .