Scooby-Doo and the cyber chase
Scooby-Doo and the cyber chase: Scooby-Doo and the gang are zapped into a computer game based on their own adventures. There they must play the game through to its end to find and capture the Phantom Virus.Chill out, Scooby-Doo: What was supposed to be a splendid sightseeing tour of the City of Lights suddenly turns into a terrifying trip to the Himalayas after the gang's dream Paris vacation is completely derailed, thanks to Scooby-Doo and Shaggy's slip-up.Scooby-Doo, Abracadabra-doo: A secluded school for magicians faces danger from a fantastical flying creature outside and sinister forces inside. While visiting Velma's sister Madelyn, who's enrolled at the Whirlen Merlin Magic Academy, the gang gets lots more than rabbit emerging from a hat. A greedy ice-cream mogul wants to close the place, a screaming banshee gives everyone the creeps and a mythological half-dragon, half-lion animal known as a gryphon seems all to real. Now the gang needs to learn enough tricks of the trade to uncover the secrets that will save the school.
Available Copies by Location
Location | |
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Victoria | Available |
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Physical Description
videodisc
1 videodisc (221 min.) : sound, color ; 4 3/4 in. - Publisher Burbank, CA : Warner Bros., [2020]
Content descriptions
General Note: | Title from disc label. Wide screen. GMD: videodisc. |
Participant or Performer Note: | Scooby-Doo and the cyber chase: Voices: Scott Innes, Joe Alaskey, Bob Bergen, Frank Welker. Chill out, Scooby-Doo: Voices: Frank Welker, Casey Kasem, Mindy Cohn. Scooby-Doo, Abracadabra-doo: Voices: Frank Welker, Matthew Lillard, Mindy Cohn. |
Target Audience Note: | Not rated CHV rating: G. |
System Details Note: | DVD, region 1; wide screen; Dolby 5.1 surround. |
Language Note: | English dialogue; English subtitles; subtitled for the deaf and hard of hearing (SDH). |