Dungeon master's guide.
This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
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- ISBN: 9780786965625
- ISBN: 0786965622
- Physical Description 320 pages : color illustrations, color maps ; 29 cm.
- Edition Fifth edition.
- Publisher Renton, WA : Wizards of the Coast, 2014.
- Copyright ©2014
Content descriptions
General Note: | "Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover. Includes index. |
Formatted Contents Note: | A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration. |
Creation/Production Credits Note: | D & D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes ; producer, Greg Bilsland. |
Series
Additional Information
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037 | . | ‡bWizards of the Coast, C/O Random House 400 Hahn rd, Westminister, MD, USA, 21157, (212)5722107 ‡nSAN 201-3975 | |
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245 | 0 | 0. | ‡aDungeon master's guide. |
246 | 1 | . | ‡iAt head of title on cover: ‡aD & D |
246 | 1 | 8. | ‡aDungeons & dragons : ‡bdungeon master's guide |
250 | . | ‡aFifth edition. | |
264 | 1. | ‡aRenton, WA : ‡bWizards of the Coast, ‡c2014. | |
264 | 4. | ‡c©2014 | |
300 | . | ‡a320 pages : ‡bcolor illustrations, color maps ; ‡c29 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
490 | 1 | . | ‡aDungeons & dragons |
500 | . | ‡a"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover. | |
500 | . | ‡aIncludes index. | |
505 | 0 | . | ‡aA world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration. |
508 | . | ‡aD & D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes ; producer, Greg Bilsland. | |
520 | . | ‡aThis book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game. | |
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