Programming the Raspberry Pi : getting started with Python
Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.
Available Copies by Location
Location | |
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Victoria | Available |
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- ISBN: 9781259587405
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Physical Description
print
xix, 188 pages : illustrations ; 23 cm - Edition Second edition.
- Publisher [Place of publication not identified] : [publisher not identified], 2016.
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Contents note continued: Writing Files -- The File System -- Pickling -- Internet -- Summary -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Checkbutton -- Listbox -- Spinbox -- Layouts -- Scrollbar -- Dialogs -- Color Chooser -- File Chooser -- Menus -- The Canvas -- Summary -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Following the Mouse -- One Raspberry -- Catch Detection and Scoring -- Timing -- Lots of Raspberries -- Summary -- GPIO Pin Connections -- Pin Functions -- Serial Interface Pins -- Power Pins -- Hat Pins -- Breadboarding with Jumper Wires -- Digital Outputs -- Step 1. Put the Resistor on the Breadboard -- Step 2. Put the LED on the Breadboard -- Step 3. Connect the Breadboard to the GPIO Pins -- Analog Outputs -- Digital Inputs -- Analog Inputs -- Hardware -- The Software -- Breadboarding with the Pi Cobbler -- Prototyping Boards -- Perma-Proto -- Perma-Proto Pi HAT -- Other Boards and HATS -- |